ReLoved hero
Case Study
RoleProduct Designer
Timeline10 weeks
Team4 designers
TypeClass Project

ReLoved

A trust-first, student-centered marketplace for second-hand furniture and appliances.

Furnishing an apartment as a college student is hard. We designed a marketplace that puts trust, transparency, and community at the center of the experience.

Overview

Designing a marketplace students can actually trust.

ReLoved is a mobile marketplace where verified college students buy and sell second-hand furniture and appliances — with live shopping, shared wishlists, and built-in trust signals.

Product

Mobile marketplace app

Problem

Students can't trust existing platforms

Audience

College students moving into apartments

My Role

End-to-end product design, UX research

Team

4 designers, cross-functional

Duration

3 months (Fall 2025)

Tools

Figma, Optimal Workshop, Miro

Study sample

8 interviews · 17 card sort · 8 tree test

The Problem

Furnishing an apartment as a college student is hard.

It's a student's first major financial and logistical challenge — and existing platforms weren't built for how students actually shop, evaluate risk, or make collective decisions.

01

Budget pressure is real

Students are furnishing their first apartments on tight budgets. New furniture is often out of reach, and existing second-hand options feel like a gamble.

02

Trust is the biggest barrier

Platforms like Facebook Marketplace and Craigslist have no seller verification, no accountability, and no safety net — leaving students vulnerable to scams and no-shows.

03

Transparency is missing

Unclear photos, vague condition descriptions, and hidden pickup logistics mean students can't make informed decisions before committing their limited funds.

04

Coordination is painful

Roommates buying shared furniture need to align on decisions, budgets, and preferences — but no existing platform supports collaborative purchasing.

Students moving in

Key Insight

“Existing marketplaces were not designed around how students actually shop, evaluate risk, or make collective decisions.”

Process

From understanding students to designing with intention.

01 Context

Framing the challenge

Framing the challenge through the lens of student life and the realities of second-hand shopping.

02 Discovery

Listening to students

Primary research with 8 participants to uncover unmet needs, behaviors, and pain points through interviews, affinity diagrams, and empathy mapping.

03 Design

Translating insights into decisions

Translating research into a trust-first marketplace built around real student behaviors — not assumptions.

04 Refine

Iterating through testing

Iterating with 6 participants to reduce friction and sharpen clarity, letting feedback guide smarter design decisions.

05 Impact

Creating community

Building a marketplace — and a sense of community — around second-hand buying that feels trustworthy and human.

Research

Students need trust before they need deals.

We used interviews, affinity mapping, card sorting, and tree testing to understand how students actually think about second-hand furniture.

Research Artifacts

Swipe through the boards that shaped the concept.

Interview guide and research questions
Affinity mapping board showing research themes
Empathy map for second-hand shopping behaviors

Interview Guide

Our interview prompts focused on trust, purchasing behavior, delivery friction, and live shopping expectations.

01 / 03

Card Sorting — Information Architecture

20%

Avg. tree test success

50%

Agreement on core navigation

10

Tasks across both studies

17

Participants

Open

Card sort method

13m 29s

Median completion

94–100%

Navigation consensus

Participants grouped core destinations consistently. Live Shopping was treated as a primary destination — elevated into main navigation as a result.

100%

Product detail grouping

Recency and condition rival price as decision-making signals. "Listed X days ago" and condition indicators were surfaced near price.

17/17

Live shopping is social

Real-time feedback reinforces trust and excitement. Chat, likes, and viewer count were prioritized over checkout actions during streams.

16/17

Location + price dominate

Local availability was nearly as important as price. Location filters were promoted to primary controls in the filter panel.

Key point

Trust and local relevance mattered more than endless choice.

Students were not asking for a larger marketplace. They wanted quicker trust cues, clearer category structure, and stronger signals that listings were recent, local, and worth acting on.

Tree Testing — Insights

Tree testing results
Insights

What students really care about.

Six themes emerged from our research synthesis — each one challenged an assumption and pointed to a specific design direction.

Key point

Students will forgive a slightly higher price faster than they will forgive uncertainty.

The strongest pattern was not bargain-hunting. It was a need for trust, clarity, and low-effort local discovery that feels safe enough to use repeatedly.

01

Trust matters more than low prices alone

Students will pay slightly more for verified sellers. The barrier to purchase isn't price — it's fear of getting scammed or ghosted.

Design implication

Verification badges and seller history need to be visible everywhere a purchase decision happens.

02

Students prefer hyper-local discovery

Proximity drives decision-making almost as much as price. Students want to know they can pick something up today, not ship it from across the state.

Design implication

Location filters promoted to primary controls. Distance shown on every listing card.

03

Verification reduces anxiety

Knowing a seller is a verified student at a nearby school dramatically reduces perceived risk. It creates a shared identity that builds baseline trust.

Design implication

Student verification as a core platform mechanic, not an optional feature.

04

Live selling adds energy but needs clarity

Students are excited by live shopping — the social proof, real-time inspection, and chat interaction. But they need clear product details within the stream.

Design implication

Product cards overlaid on live streams. Chat and engagement signals prioritized alongside product info.

05

Condition and recency influence decisions

"How old is this listing?" and "what's the actual condition?" were the top two questions in interviews. Students distrust stale or vague listings.

Design implication

Listing age and condition rating surfaced at the card level, not buried in details.

06

Roommates shop together

Furnishing a shared apartment is a group decision. Students screenshot listings and share them in group chats — a fragmented, lossy workflow.

Design implication

Shared wishlists as a native feature, enabling collaborative decision-making inside the app.

Design Direction

How might we design a marketplace students can actually trust?

We translated our research insights into six design principles that guided every product decision.

01

Make trust visible

Implement seller verification and authentication checks. Surface trust signals — badges, reviews, listing history — wherever purchase decisions happen.

02

Prioritize local relevance

Strong filtering by location, price, and condition. Make discovery fast and geographically relevant — students want to pick things up today.

03

Simplify discovery

Clean browsing with curated categories, intuitive search, and smart filters. Reduce the cognitive load of sifting through cluttered listings.

04

Support collaborative shopping

Shared wishlists for roommates, seamless in-app sharing, and collaborative decision-making tools to match how students actually furnish apartments.

05

Make live commerce useful, not gimmicky

Live shopping should feel like inspecting an item in person — with real-time chat, product details overlaid on streams, and authentic seller interaction.

06

Foster community

Create a space that encourages connection and belonging among students. Avoid bidding wars and competitive dynamics — this is a campus community, not an auction house.

Iteration

What we got wrong — and how testing changed our direction.

Our first iteration looked polished on screen but missed the mark on feel. Usability testing with 6 participants revealed critical issues we hadn't anticipated.

Wrong color palette

Our initial green palette was associated with healthcare by participants. It created unintended formality in what should feel warm and approachable.

What changed

Switched to a warmer, more human palette — terracotta, soft beige, and muted tones that feel like home.

Confusing information architecture

Labels like "Profile," "Listing," and "Product Details" overlapped in meaning. Users made confident but incorrect navigation choices.

What changed

Restructured IA around user mental models discovered in tree testing. Renamed and reorganized core sections.

Weak trust communication

Verification badges were present but not prominent enough. Users didn't notice them during tasks and still expressed anxiety about seller legitimacy.

What changed

Made verification visible at every touchpoint — on cards, profiles, product detail pages, and live streams.

Color palette evolution

Users associated the initial green palette with healthcare, which created an unintended sense of formality & distance.

Teal Green

#018C42

Aqua Green

#01B6A5

Lavender Pink

#EEB3E7

Soft Ivory

#EFECE7

We refined the color system to introduce warmth without overwhelming the interface, helping the product feel more approachable.

Terracotta

#AF441D

Olive Gold

#8D8835

Warm Clay

#C5B1A8

Soft Beige

#F5EAE0

Soft Camel

#D9C094

Users associated the initial green palette with healthcare and formal institutions. The warmer palette scored significantly higher on ‘approachability’ and ‘trustworthiness’ in our follow-up testing.

Navigation structure

Before

Swipe Through Screens

01 / 04

Before — Navigation structure 1
Before — Navigation structure 2
Before — Navigation structure 3
Before — Navigation structure 4

Original IA screen 1

After

Swipe Through Screens

01 / 02

After — Navigation structure 1
After — Navigation structure 2

Revised IA 1

Tree testing revealed 0% success on critical tasks. The redesigned navigation used language and groupings that matched how students actually think about marketplace actions.

Usability testing session

ReLoved Atmosphere

Designed to feel less like a marketplace and more like the start of a home.

Final Design

Presenting ReLoved.

A trust-first, student-centered second-hand marketplace. Built on research, shaped by real students, designed to feel like community.

Final takeaway

The product works when trust feels immediate, local, and low effort.

Every major design decision, from the IA to the listing cards to live shopping, reinforces that one promise.

ReLoved final design
Feature Highlights

Built around how students actually shop.

Every feature connects back to a research insight. Here's what ReLoved looks like in practice.

Feature 01

Home & Category Browsing

A clean, curated browsing experience organized around how students actually search — by category, recency, and proximity. Subcategories allow focused exploration without overwhelming the user.

Design note

Category structure was validated through card sorting with 17 participants. 94–100% consensus on core groupings.

Feature 02

Advanced Filters

Filter by locality, price range, condition, listing date, free items, back-to-school sales, and rentals. Location and price are promoted to primary filter controls based on card sorting data.

Feature 03

Product Detail with Trust Signals

Every product page surfaces the information students need most: condition rating, listing age, seller verification status, and review history. No more guessing whether a listing is stale or a seller is trustworthy.

Design note

Condition and recency were surfaced at the card level — not buried in details — based on interview feedback.

Feature 04

Seller Profile

Transparent seller profiles with verification badges, listing history, review scores, and response time. Buyers can assess seller reliability before initiating any conversation.

Feature 05

Live Stream Shopping

Inspect items in real time, interact with sellers through live chat, and see product details on the stream card. Chat, likes, and viewer count reinforce social proof and create the energy of shopping together.

Design note

All 17 card sort participants classified live shopping as a primary destination. It earned a dedicated tab in the final navigation.

Feature 06

Shared Wishlist

Build shared wishlists with roommates for collaborative apartment furnishing. Private wishlists for individual saves. No more screenshotting listings and pasting them in group chats.

Design note

Addressing the coordination pain point — one of the four core problems identified in discovery research.

Feature 07

Smart Notifications

Alerts for price drops, new listings from followed sellers, wishlist item changes, and live stream schedules. Designed to be useful, not spammy — surfacing only the signals that drive action.

Reflection

What this project taught me.

This was a class project — so the metrics that matter are what I learned, what feedback validated, and how my thinking evolved as a designer.

Study outputs grounded in evidence

8

Primary interviews to define student pain points

17

Card sorting participants for IA grouping

8

Tree testing participants validating task findability

Research synthesis is as critical as data collection

The insights that shaped ReLoved didn't come from any single interview or test — they emerged from patterns across methods. Affinity mapping and cross-referencing card sort data with interview themes revealed connections I would have missed otherwise.

Designing for trust is foundational in marketplace experiences

Trust isn't a feature you bolt on — it's a structural decision that affects every screen, every interaction, and every piece of information you choose to surface.

Letting failure inform direction

The 0% tree testing success rate was uncomfortable — but it was the most valuable data point in the project. It forced a complete rethink of the information architecture.

Color and visual language shape perception more than expected

The green-to-warm palette switch wasn't cosmetic — it fundamentally changed how participants perceived the app. User perception should drive aesthetic decisions, not personal preference.

What I'd improve next

With more time, I'd run a longitudinal study to understand how trust perception evolves over repeated use. I'd also prototype the onboarding verification flow more deeply and test edge cases around seller-buyer disputes.

You’ve reached the end, ready for another experience?